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Yearly Archives: 2018

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Update 4 Full Release!

Update 4 Full Release!

  • Miguel Gomez
  • October 28, 2018
  • Community / oculus

Hey all, after a successful alpha and beta, we are happy to present to you Update 4 in Full Release!Lots of bug fixes, general user experience improvements, menu options, audio…

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Weekly Dev Blog October Week 3

Weekly Dev Blog October Week 3

  • Miguel Gomez
  • October 20, 2018
  • Community / oculus

Jason This week I’ve been back focusing my efforts on the second and upcoming mission tentatively called “Vacancy” which we hope to have moved over into testing soon! The script…

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Weekly Dev Blog October Week 2

Weekly Dev Blog October Week 2

  • Miguel Gomez
  • October 13, 2018
  • Community / oculus

Jason This week other than completing the level art for the new main menu map (I hope you like it!), I’ve been adding more varied lighting to Vertigo, and more…

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Weekly Dev Blog October Week 1

Weekly Dev Blog October Week 1

  • Miguel Gomez
  • October 6, 2018
  • Community

Jason This past week I was sick (Boo), but still working hard on Vertigo (Yay). I’ve finalized the lighting, and fogging after multiple iterations.  The pathing options of which there…

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Weekly Devblog September Week 4

Weekly Devblog September Week 4

  • Miguel Gomez
  • September 27, 2018
  • Uncategorized

Jason This week I’ve still been grinding away on Vertigo, starting to detail out the factory district and more interior buildings. I’ll be transitioning over shortly to work on the…

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Weekly Devblog September Week 3

Weekly Devblog September Week 3

  • Miguel Gomez
  • September 20, 2018
  • Community / oculus

Jason   I’ve had my head down, heavily focused on the next major mission update level tentatively called “Vertigo” for the past few weeks. Progress has been steady, but I…

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Update 3 Released!

Update 3 Released!

  • Miguel Gomez
  • September 14, 2018
  • Community / oculus

Summary This has been a long time coming. I want to first thank all our playtesters that worked hard testing out the Closed Alpha You can read more about the…

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Weekly Devblog September

Weekly Devblog September

  • Miguel Gomez
  • September 13, 2018
  • Community / oculus

  Jason   This week I’ve been focused heavily on finishing up the level design for our next upcoming single player mission called “Vacancy”.  I won’t go into much detail…

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Sneak Peak: Resource Gathering

Sneak Peak: Resource Gathering

  • Miguel Gomez
  • September 13, 2018
  • Community / oculus

      Summary   It's been a very busy week, between getting everything ready to finalize the launch of Update 3, and some of us preparing for Hurricane Florence…

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Update 3 Beta is LIVE!

Update 3 Beta is LIVE!

  • Miguel Gomez
  • September 8, 2018
  • Community / oculus

Summary Alright folks, after testing it a bunch and confirming nothing game-breaking, pushing this out to Beta. There's some polish needed in a few areas but Slot Saving is fully…

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Recent Posts

  • 10 Year Anniversary at Monochrome!
  • 2019 HALLOWEEN UPDATE!
  • 2019 Devblog #4
  • Minor Update: Mission 3 + PSVR News
  • 2019 Devblog #3

Recent Comments

  • michl029 on Weekly Dev Blog October Week 2
  • Miguel Gomez on Update 5 – Mission 2 Live!
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