Update 4 Full Release!
Hey all, after a successful alpha and beta, we are happy to present to you Update 4 in Full Release!Lots of bug fixes, general user experience improvements, menu options, audio…
Hey all, after a successful alpha and beta, we are happy to present to you Update 4 in Full Release!Lots of bug fixes, general user experience improvements, menu options, audio…
Jason This week I’ve been back focusing my efforts on the second and upcoming mission tentatively called “Vacancy” which we hope to have moved over into testing soon! The script…
Jason This week other than completing the level art for the new main menu map (I hope you like it!), I’ve been adding more varied lighting to Vertigo, and more…
Jason This past week I was sick (Boo), but still working hard on Vertigo (Yay). I’ve finalized the lighting, and fogging after multiple iterations. The pathing options of which there…
Jason This week I’ve still been grinding away on Vertigo, starting to detail out the factory district and more interior buildings. I’ll be transitioning over shortly to work on the…
Jason I’ve had my head down, heavily focused on the next major mission update level tentatively called “Vertigo” for the past few weeks. Progress has been steady, but I…
Summary This has been a long time coming. I want to first thank all our playtesters that worked hard testing out the Closed Alpha You can read more about the…
Jason This week I’ve been focused heavily on finishing up the level design for our next upcoming single player mission called “Vacancy”. I won’t go into much detail…
Summary It's been a very busy week, between getting everything ready to finalize the launch of Update 3, and some of us preparing for Hurricane Florence…
Summary Alright folks, after testing it a bunch and confirming nothing game-breaking, pushing this out to Beta. There's some polish needed in a few areas but Slot Saving is fully…