Weekly Devblog September Week 4
Jason This week I’ve still been grinding away on Vertigo, starting to detail out the factory district and more interior buildings. I’ll be transitioning over shortly to work on the…
Jason This week I’ve still been grinding away on Vertigo, starting to detail out the factory district and more interior buildings. I’ll be transitioning over shortly to work on the…
Jason I’ve had my head down, heavily focused on the next major mission update level tentatively called “Vertigo” for the past few weeks. Progress has been steady, but I…
Summary This has been a long time coming. I want to first thank all our playtesters that worked hard testing out the Closed Alpha You can read more about the…
Jason This week I’ve been focused heavily on finishing up the level design for our next upcoming single player mission called “Vacancy”. I won’t go into much detail…
Summary It's been a very busy week, between getting everything ready to finalize the launch of Update 3, and some of us preparing for Hurricane Florence…
Summary Alright folks, after testing it a bunch and confirming nothing game-breaking, pushing this out to Beta. There's some polish needed in a few areas but Slot Saving is fully…
PAX West 2018 PAX West has wrapped up, we were a bit late in trying to sign up for a booth at the convention. With Early Access being the priority,…
Summary It is with great sadness that I have to say that we will be closing up shop... the Alpha branch shop that is... I had hoped by opening it…