OPEN BETA
First off, thank you for all those who helped test out the Beta branch and submitted bug reports! Without you, it would have been harder to get this Update out.
Second, if you want to join in on the next update’s beta, follow this: https://gyazo.com/110f52ae4c60f7d4250d3418d5630ffd
SUMMARY
Increase in performance on the city map, better melee, improved hit reactions from the zombies, new Shooting Range to test out various weapons and so much more in this update, we hope you enjoy!
Please note:
Your Options Settings on your watch may have changed, please check them prior to playing!
If you crash, a bug reporter will appear (if it doesn’t appear, it is not a crash), please fill that out and submit them so we can see the report and fix the issues
Please report any bugs (including crashes and performance issues) to the appropriate place as soon as possible! Steam Forums: Bugs , Discord: #outbreak-bugs and/or Twitch: Just jump on and tell me what’s up
USER EXPERIENCE
Added some localization in the following languages: English, German, Spanish, Portuguese, French, Russian, Japanese, Chinese, to tooltips in the starting map. This is a work in progress, they will be corrected and expanded upon as time goes on, including subtitles. New languages will appear in the future (if you want to help out in localization for you language, please sign up on Discord! https://discord.gg/monochrome
Guns now highlight slides, as well as firing selections, on grip for 5 seconds. (Does not happen if you are in Immersive Mode)
Added a tooltip at the locked door for the backpack. Localized.
Performance improved for everyone, greatly improved for Oculus users in the City area.
GAMEPLAY
FIXED: Items (typically keycards) falling through the ground
FIXED: Sometimes when loading into new levels, players would be stuck in walls or falling through the world
FIXED: Doors that were being rotated incorrectly after level load
FIXED: Alarm watch not going off when you load into the apartment (yeah it’s supposed to be a bit annoying on purpose, remember your watch menu!)
FIXED: Toggle grip issues with weapons and all cabinets in the Outbreak mission
FIXED: Telemarketer phone call not ending properly
FIXED: Crossbow pullstring not drawing correctly in MULTIPLAYER
FIXED: IK bodies not calibrating for players in MULTIPLAYER
FIXED: Players not going to the correct apartment after MULTIPLAYER game
FIXED: Players going through closed elevator doors
FIXED: Flashlight % not going back to 100% after inserting a fresh battery
Keycards can now only be used while gripped
Backpack is no longer able to be opened while holding it (must be fully deployed to the front)
Melee improvements! (Still WIP, but should feel better overall)
You will no longer QUIT GAME when pressing certain menu buttons
Phone no longer teleports back into the phone slot when only swapping between hands
Removed searchables from all vehicles
In the off chance players cannot find any of the 13 or so fuses (which only 3 are needed) in the garage, within 10 minutes of inserting the first one, all fuses will blink for 1 minute, giving you a better chance of finding them
AI
Zombies hit players more reliably
Zombies no longer clump up together as much as they did before
Zombies no longer spaz out and go crazy or sometimes even go flying off around like a helicopter
Zombies no longer appear headless
Zombies will now properly track your HMD location and go after you no matter how big your playspace
Zombies door smash far more reliably
Headshot gibs will properly trigger the particle for all zombies
LEVEL DESIGN
FIXED: Areas where free move players could sneak into that did not allow zombies to get to them
Starting Apartment/Complex redone. Take care as zombies may break into the complex.
Firing Range added. The entrance is at the basement of the Apt Complex.
ART/ANIMATIONS
Lighter now has correct hand grips
If zombies are shot in the leg, they fall down and crawl towards player now
All current zombies in game have had their physics assets redone completely
Zombies have proper animation and physics hit reactions to melee
Zombies have new physical hit reactions to firearms
AUDIO
Outbreak mission – First Garage and Apartment areas redone from scratch
Dustbowl (Multiplayer) – parts of the map were redone
Footsteps are now more pronounced/working as intended
Shooting Range pass complete
FROM PLAYER FEEDBACK
Firing Range logic (first pass), go in and have some fun! It will be continuously improved upon as time goes on. (Go to basement)
Soda Machine added and functional in Outbreak mission starting garage
Flashlight battery life increased from 180 seconds to 240.
We need more feature requests/ideas on how to improve the game!!! Submit them via Steam Forums: Feature Requests or Discord: #feature-requests
OUTSTANDING MAJOR ISSUES
Save/Load system is still a WIP and not ready for production or beta
Interim Saving does not allow saving of held items (so don’t hold onto anything between levels or you’re going to lose it)