Update 3 Beta is LIVE!
Summary Alright folks, after testing it a bunch and confirming nothing game-breaking, pushing this out to Beta. There's some polish needed in a few areas but Slot Saving is fully…
Summary Alright folks, after testing it a bunch and confirming nothing game-breaking, pushing this out to Beta. There's some polish needed in a few areas but Slot Saving is fully…
PAX West 2018 PAX West has wrapped up, we were a bit late in trying to sign up for a booth at the convention. With Early Access being the priority,…
Summary It is with great sadness that I have to say that we will be closing up shop... the Alpha branch shop that is... I had hoped by opening it…
Jason Last week I spent trying to wrap up all the upcoming script for the tutorial mission. All of the written dialogue, tooltips, and level design support. We sent off…
Introducing LIV Mixed Reality support in Alpha Branch. Most likely LIV will be in its own separate branch on release due to the performance impact it has overall. Also, this…
Jason This week I’m back to working on campaign (Yay!) and trying to tag team with Alex on the remaining issues and improvements we want to release as part of…
Summary So, just updated the Alpha Branch with the feature-complete Slot Saving among other fixes to saving in general. There are other goodies to be had also in Alpha, along…
Jason This week I don’t have anything all that exciting to talk about. I’ve been working on a lot of documentation and evaluating things like our AI and logging it…
Weekly Devblog July Week 4 Jason This week I was focused like much of the team on cleaning up, debugging, bug fixing and improving performance. The rest of the time…
OPEN BETA First off, thank you for all those who helped test out the Beta branch and submitted bug reports! Without you, it would have been harder to get this…