Weekly Devblog August Week 4
Jason Last week I spent trying to wrap up all the upcoming script for the tutorial mission. All of the written dialogue, tooltips, and level design support. We sent off…
Jason Last week I spent trying to wrap up all the upcoming script for the tutorial mission. All of the written dialogue, tooltips, and level design support. We sent off…
Introducing LIV Mixed Reality support in Alpha Branch. Most likely LIV will be in its own separate branch on release due to the performance impact it has overall. Also, this…
Summary So, just updated the Alpha Branch with the feature-complete Slot Saving among other fixes to saving in general. There are other goodies to be had also in Alpha, along…
Jason This week I don’t have anything all that exciting to talk about. I’ve been working on a lot of documentation and evaluating things like our AI and logging it…
Weekly Devblog July Week 4 Jason This week I was focused like much of the team on cleaning up, debugging, bug fixing and improving performance. The rest of the time…
OPEN BETA First off, thank you for all those who helped test out the Beta branch and submitted bug reports! Without you, it would have been harder to get this…
Jason This week I spent a bit of time working on improving the existing apartment and building that players first load into at the start of the game. Some…
Enjoy the new firing range (WIP) Read some tooltips in your own native language! (Also WIP, will be using Localization Team very soon!) Enjoy some satisfying MELEE !! And so…
Addressing: "Why is the demo so polished, but Early Access isn't?" Hey everyone! I spent this morning working on something to help address some concerns (somewhat valid, but has easily…
Jason This week I initially started planning out the next single player campaign mission and getting input from the rest of the team before I start working on the script.…