More ongoing work on Vacancy mission, this time with an emphasis on the interior gameplay segment for the gas station. I don’t want to really talk about anything specific (because spoilers are bad mkay?) so instead, here’s an updated screenshot.
This week was all about getting Update 4 released. So other than bug fixes, I finished up implementing the Recipe System UI, implemented a few user experience things that either I have caught or the community has. Also cleaned up navmods around cars, optimizing how we detect Navmesh Mod collision by using a Box collision inside all cars instead of using their meshes as the mod for nav mesh. It’s much cheaper with 4 point than whatever random points cars had. After all that, I worked on adding Advanced Graphics settings in the menu.
I’ve been tying together the art, scripting, and gameplay for the new mission, Vacancy. Nothing super glamorous yet, just giving a second pass to the groundwork laid down by Lawrence and Paul. There should be some cool stuff to show on that front soon though. Other than that, I’ve been helping Brian here and there with some minor audio related blueprint work problems. This blog is going to be kind of short cause there just isn’t too much to talk about (or even screenshots to take!). Hopefully next week should bring some better goodies to the table.