Weekly Devblog July Week 4
Weekly Devblog July Week 4 Jason This week I was focused like much of the team on cleaning up, debugging, bug fixing and improving performance. The rest of the time…
Weekly Devblog July Week 4 Jason This week I was focused like much of the team on cleaning up, debugging, bug fixing and improving performance. The rest of the time…
OPEN BETA First off, thank you for all those who helped test out the Beta branch and submitted bug reports! Without you, it would have been harder to get this…
Summary Alright, last week didn't go as planned at all. We were trying to get out Update 2, and then we ran into some bugs, we fixed those bugs then…
Jason This week I spent a bit of time working on improving the existing apartment and building that players first load into at the start of the game. Some…
Enjoy the new firing range (WIP) Read some tooltips in your own native language! (Also WIP, will be using Localization Team very soon!) Enjoy some satisfying MELEE !! And so…
Addressing: "Why is the demo so polished, but Early Access isn't?" Hey everyone! I spent this morning working on something to help address some concerns (somewhat valid, but has easily…
Jason This week I initially started planning out the next single player campaign mission and getting input from the rest of the team before I start working on the script.…
SUMMARY This came out a bit later than exepected, but we ran into some small bugs with the fuses, and had to put a workaround in place. Otherwise there's a…
Hello survivors, a few things are changing how we push out content and fixes, we had a slight delay, but from here on out all updates will be continuously faster.…
Right at the start of launch, new bugs we did not have during our testing week before launch popped up. Already the team is working through the weekend to make…